#Fantasy grounds ultimate edition vs standard full
The color palette was larger and battle scenes featured full background images. Upgraded graphics – The 8-bit graphics of the original Famicom game were redrawn for the WSC version, bringing the game roughly on-par with 16-bit era graphics.Many more changes were introduced for the game's WonderSwan Color remake: Guide books for the game (such as the Final Fantasy I∙II Kanzen Kōryaku-hen) use revised names despite never being used in the game, and the original Medusa sprites. The Eye enemies' names remain "Beholder" and "Death Beholder" respectively despite the changed sprites.
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Borrows the graphical changes made to Evil Eye, Death Eye, Medusa, and Earth Medusa. This is probably why the Kill spell was renamed as "Rub".Ī rerelease of the game in February 27, 1994.Some graphics were modified so that, for instance, churches no longer featured crosses. Censorship issues – Nintendo of America policy prohibited games from featuring any overt Judaeo-Christian imagery or reference to death.These changes include " Flare" being reduced to "NUKE" and " Thunder" to "LIT". Shortened magic names – The original game program provided only four character spaces for magic spell names, meaning that a lot of original Japanese spell names had to be abbreviated to fit the space requirements for the English version.Technical limitations and the censorship policies of Nintendo of America resulted in a few minor changes to certain elements. The 1990 North American localization was essentially identical to the original Japanese game. Many items available in stores have also had their prices changed. In the MSX2 version, this is not the case: Black Belt's strength does not increase nearly as quickly, and thus he cannot operate effectively as a barehanded fighter. Miscellaneous engine tweaks – In the Famicom version, the Black Belt's strength would increase with his experience levels, meaning that soon the player would reach a point where a Black Belt could do more damage without weapons than he could with one equipped.Upgraded sound and music – The MSX2 features more sound channels than the Famicom, and thus music and sound effects were altered or improved for the port.It was possible to store only one saved game on any given disk at one time, although it was possible to have multiple diskettes for multiple saved games. Different saved game system – Game data could not be saved onto the original program diskette, so it was necessary to provide a blank floppy diskette to save one's progress.Subtly altered random battles – The world map seems to have been moved slightly, meaning that the placement of monster "areas" on the map is slightly different and monsters appear in different places than in the Famicom version.However, some have commented that the choice of colors sometimes seems "off", and argue the Famicom version's graphics were of higher quality, despite the technical superiority of the MSX2.
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Altered graphics – Relatively minor upgrades the MSX2 version sports an improved color palette that adds a degree of vibrancy to characters and background graphics.256 KB), but suffers from a variety of problems not present in Nintendo's cartridge media, including noticeable loading time.
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